Showing posts with label drawings. Show all posts
Showing posts with label drawings. Show all posts

Monday, 3 October 2016

TV Paint Bouncing Ball in a 3D room


In our first tutorial on how to use TV Paint, we had to simply animate a 2D bouncing ball. We had to draw this frame by frame so that we could begin to understand how the software works. At first it was  difficult to take everything in at once and getting to know the interface. After overcoming some errors  I was able to grasp the programme more easily and understand it better.

We got set the task to trying to draw on TV paint a ball bouncing around the room. We got given this video as a reference:

I found it quite difficult to keep up with the fast pace of the video, however I decided to copy it step by step so that I knew exactly how to create a realistic animation of a ball bouncing around the room.
This took me one hour and a bit, however once I got the hang with how the software work it was much smoother. This is the finished project that I had done:

However the brief does say not to copy the video step by step, also not to stretch the ball so keep it round. The reason why I decided to copy it was to just understand how the program works and learn how to use the shadow. I was planning to copy the video, and then produce my own 3D room with a more circular room. This was more like a practice run so that I can understand the physics of how a ball bounces within a 3D environment.

After reading the brief and realising that I needed to go over it again but not including the squash and stretch and make it look less there the example video. I drew my own visual 3D room and tried to draw frame by frame the motion of a ball bouncing against the walls of the room. This was quite hard to visualise as I was trying to get the framing right that as it bounces off the walls the ball would be travelling faster which means shorter frames. As it decelerates the frames would be longer to show that it is slowing down.

Overall I am enjoying getting to know how TV Paint works and look forward to developing my skills within 2D animation.

Friday, 23 September 2016

Life Drawing First Lesson

I have done life drawing once before however I found it quite challenging to say it was my first session because it was all about movement. The model was running around everywhere which I found hard to keep up. Therefore I was excited to get back into life drawing and having a relaxing session with a fresh start. Even thought the model called in sick, we still had fun with drawing each other and drawing lots of different body variations.

Firstly we began drawing Cecil the skeleton who was in fact a girl, I had quite a difficult angle to draw from as Cecil was very slim from the side. However I started with drawing a vague outline and the started to work on top of it with various different charcoals. Eventually I built up the rib cage and made sure I had a good range of tones to show every crevice of the skeleton.
Cecil the Skeleton

Drawing a skeleton was a good start as it allowed me to see how the human body was made up and I can apply this to the other of my life drawings. Next we had to draw various poses only using three lines, this was useful for animating because you need a basic outline in order to compose a realistic figure.
Three Lines Challenge

On some of them I added an extra line because I feel like it would make it easier to see what they are posing. This exercise will help me for when I draw a line of movement in animation then work up a the different sections for the body. Two volunteers were posing using each other to create dynamic shapes. I used similar lines from the previous exercise to help me to construct these shapes as well. They were really quick sketches but they were useful as I can see myself working into them and producing realistic art work.

Dynamic Quick Poses

Finally to finish we did some detailed life drawings which excites me the most as I really wanted to observe the model as close as possible so that it is really realistic. The first pose of the female student siting on the chair was really dynamic as I wanted to make her look as elegant as possible. I also used the charcoal in places necessary and try not to over use it. Secondly the male model did an heroic pose, I wanted to make his proportions as precise as possible. I could really see him as an animation character, I really enjoyed drawing that pose and could see me including it in my own animation work in the future.

Female Student Drawing


Male Student Drawing